Sunday 9 March 2014

UOIT Game Dev - Development Blog 7 - Road to Alpha

The progress so far...

After all of the assignments and midterms being thrown at us in the third month, I have finally found some time to work on our game once again. There is roughly 3 weeks left and a lot of things still need to be implemented. Thankfully, we have done the majority of the gameplay in the past week and have a lot of the core mechanics working as well.

I have finished up our night level "Nightfall" which should be the second map the player plays during the campaign.

The enemies are properly implemented with path following and chase behaviours. I have implemented a Game Manager class that will take care of managing things like (enemy spawn locations, wave wait time, wave count, when to end the wave and camera). Each wave, the game manager will spawn more enemies with higher stats and will also determine how many waves until the player is completed the level.

In terms of mechanics for our character, I've decided to take some inspiration from one of my favourite childhood games "GunZ: the duel". In it the player can do things like wall run and roll which makes the gameplay really fast paced and fun. So now our character can roll in any direction and also run a long walls which is pretty neat.

In addition, we have added turrets to our level, the player may spawn turrets to aid in battle once they have the required amount of resources. These turrets will aim and shoot at nearby enemies when intersecting the attack radius.

Lastly for aesthetic purposes, I have made use of our particle system to create a volumetric fog-like effect. It worked out pretty nicely and makes the overall map look a lot better.


We now have a few things left to do:

- get our card system working
- add in the additional enemies and their behaviours
- add in the 2 last weapons
- have a function generator or nexus for the player to defend
- work on the other levels (shouldn't be difficult once we have all of the mechanics in place)
- tighten up the graphics on level 3 https://www.youtube.com/watch?v=BRWvfMLl4ho

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